Making the Case for OnLive
I must admit that back in 2009 when OnLive was first revealed at the Game Developers Conference in San Francisco, I was skeptical. In fact, I was so skeptical that I told a few co-workers that I just didn’t see how a cloud-gaming service could work. I mean how could it? How would OnLive be able to provide high quality gaming over an internet connection, especially if hundreds if not thousands of people could potentially be playing at once? I thought it was doomed to fail.
Well it’s 2012 and OnLive is still alive and kicking.